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  2. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial ...

  3. Elementary cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Elementary_cellular_automaton

    Class 1: Cellular automata which rapidly converge to a uniform state. Examples are rules 0, 32, 160 and 232. Class 2: Cellular automata which rapidly converge to a repetitive or stable state. Examples are rules 4, 108, 218 and 250. Class 3: Cellular automata which appear to remain in a random state. Examples are rules 22, 30, 126, 150, 182.

  4. Rule 110 - Wikipedia

    en.wikipedia.org/wiki/Rule_110

    The Rule 110 cellular automaton (often called simply Rule 110) [a] is an elementary cellular automaton with interesting behavior on the boundary between stability and chaos. In this respect, it is similar to Conway's Game of Life. Like Life, Rule 110 with a particular repeating background pattern is known to be Turing complete. [2]

  5. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    Gosper's Glider Gun creating "gliders" in the cellular automaton Conway's Game of Life [1] A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation ...

  6. Rule 30 - Wikipedia

    en.wikipedia.org/wiki/Rule_30

    Rule 30 is an elementary cellular automaton introduced by Stephen Wolfram in 1983. [2] Using Wolfram's classification scheme , Rule 30 is a Class III rule, displaying aperiodic, chaotic behaviour. This rule is of particular interest because it produces complex, seemingly random patterns from simple, well-defined rules.

  7. Life-like cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Life-like_cellular_automaton

    For instance, in this notation, Conway's Game of Life is denoted 23/3. [2] [3] In the notation used by the Golly open-source cellular automaton package and in the RLE format for storing cellular automaton patterns, a rule is written in the form By/Sx where x and y are the same as in the MCell notation. Thus, in this notation, Conway's Game of ...

  8. Rule 90 - Wikipedia

    en.wikipedia.org/wiki/Rule_90

    Time-space diagram of Rule 90 with random initial conditions. Each row of pixels is a configuration of the automaton; time progresses vertically from top to bottom. In the mathematical study of cellular automata, Rule 90 is an elementary cellular automaton based on the exclusive or function. It consists of a one-dimensional array of cells, each ...

  9. Garden of Eden (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Garden_of_Eden_(cellular...

    An immediate corollary is that an injective cellular automaton must be surjective. Moore proved one direction of the theorem, that automata with twins have orphans; [2] Myhill proved the converse, that an automaton with an orphan also has twins. [15] In the case of Conway's Game of Life, twins are much easier to find than orphans.