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  2. Software prototyping - Wikipedia

    en.wikipedia.org/wiki/Software_prototyping

    Software prototyping is the activity of creating prototypes of software applications, i.e., incomplete versions of the software program being developed. It is an activity that can occur in software development and is comparable to prototyping as known from other fields, such as mechanical engineering or manufacturing .

  3. Raptor (programming language) - Wikipedia

    en.wikipedia.org/wiki/Raptor_(programming_language)

    RAPTOR, the Rapid Algorithmic Prototyping Tool for Ordered Reasoning, [1] is a graphical authoring tool created by Martin C. Carlisle, Terry Wilson, Jeff Humphries and Jason Moore.

  4. Alice (software) - Wikipedia

    en.wikipedia.org/wiki/Alice_(software)

    Alice is an object-based educational programming language with an integrated development environment (IDE). Alice uses a drag and drop environment to create computer animations using 3D models. The software was developed first at University of Virginia in 1994, then Carnegie Mellon (from 1997), by a research group led by Randy Pausch.

  5. Wiring (software) - Wikipedia

    en.wikipedia.org/wiki/Wiring_(software)

    The project is currently developed at the School of Architecture and Design at the Universidad de Los Andes in Bogotá, Colombia. Wiring builds on Processing , an open project initiated by Casey Reas and Benjamin Fry , both formerly of the Aesthetics and Computation Group at the MIT Media Lab .

  6. List of educational programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_educational...

    Alice is a free programming software designed to teach event-driven object-oriented programming (OOP) to children. Programmers create interactive stories using a modern IDE interface with a drag-and-drop style of programming. The target audience ranges from middle school children all the way to university students. [12]

  7. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...

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  9. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.