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  2. Index calculus algorithm - Wikipedia

    en.wikipedia.org/wiki/Index_calculus_algorithm

    In computational number theory, the index calculus algorithm is a probabilistic algorithm for computing discrete logarithms. Dedicated to the discrete logarithm in ( Z / q Z ) ∗ {\displaystyle (\mathbb {Z} /q\mathbb {Z} )^{*}} where q {\displaystyle q} is a prime, index calculus leads to a family of algorithms adapted to finite fields and to ...

  3. Function field sieve - Wikipedia

    en.wikipedia.org/wiki/Function_field_sieve

    The index calculus algorithm is much easier to state than the Function Field Sieve and the Number Field Sieve since it does not involve any advanced algebraic structures. It is asymptotically slower with a complexity of L p [ 1 / 2 , 2 ] {\displaystyle L_{p}[1/2,{\sqrt {2}}]} .

  4. 3Blue1Brown - Wikipedia

    en.wikipedia.org/wiki/3Blue1Brown

    3Blue1Brown is a math YouTube channel created and run by Grant Sanderson. [6] The channel focuses on teaching higher mathematics from a visual perspective, and on the process of discovery and inquiry-based learning in mathematics, which Sanderson calls "inventing math". [7]

  5. Lambda calculus - Wikipedia

    en.wikipedia.org/wiki/Lambda_calculus

    Lambda calculus is Turing complete, that is, it is a universal model of computation that can be used to simulate any Turing machine. [3] Its namesake, the Greek letter lambda (λ), is used in lambda expressions and lambda terms to denote binding a variable in a function.

  6. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  7. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  8. List of unsolved problems in mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_unsolved_problems...

    Many mathematical problems have been stated but not yet solved. These problems come from many areas of mathematics, such as theoretical physics, computer science, algebra, analysis, combinatorics, algebraic, differential, discrete and Euclidean geometries, graph theory, group theory, model theory, number theory, set theory, Ramsey theory, dynamical systems, and partial differential equations.

  9. Method of analytic tableaux - Wikipedia

    en.wikipedia.org/wiki/Method_of_analytic_tableaux

    A graphical representation of a partially built propositional tableau. In proof theory, the semantic tableau [1] (/ t æ ˈ b l oʊ, ˈ t æ b l oʊ /; plural: tableaux), also called an analytic tableau, [2] truth tree, [1] or simply tree, [2] is a decision procedure for sentential and related logics, and a proof procedure for formulae of first-order logic. [1]