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  2. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming theorists gained a major ally in the 1970s after IBM researcher Harlan Mills applied his interpretation of structured programming theory to the development of an indexing system for The New York Times research file. The project was a great engineering success, and managers at other companies cited it in support of ...

  3. Goto - Wikipedia

    en.wikipedia.org/wiki/Goto

    The structured program theorem proved that the goto statement is not necessary to write programs that can be expressed as flow charts; some combination of the three programming constructs of sequence, selection/choice, and repetition/iteration are sufficient for any computation that can be performed by a Turing machine, with the caveat that ...

  4. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    Nassi–Shneiderman diagrams are only rarely used for formal programming. Their abstraction level is close to structured program code and modifications require the whole diagram to be redrawn, but graphic editors removed that limitation. They clarify algorithms and high-level designs, which make them useful in teaching.

  5. PL/C - Wikipedia

    en.wikipedia.org/wiki/PL/C

    The textbook An Introduction to Programming: A Structured Approach Using PL/I and PL/C was written by Conway and Gries using PL/C as the programming language and was published in 1973. [14] It presented top-down design, [23] and stressed the discipline of structured programming throughout, becoming one of the most prominent textbooks to do so. [41]

  6. Structure chart - Wikipedia

    en.wikipedia.org/wiki/Structure_Chart

    Example of a Structured Chart. [1] A structure chart (SC) in software engineering and organizational theory is a chart which shows the smallest of a system to its lowest manageable levels. [2] They are used in structured programming to arrange program modules into a tree. Each module is represented by a box, which contains the module's name.

  7. Programming paradigm - Wikipedia

    en.wikipedia.org/wiki/Programming_paradigm

    Literate programming, as a form of imperative programming, structures programs as a human-centered web, as in a hypertext essay: documentation is integral to the program, and the program is structured following the logic of prose exposition, rather than compiler convenience.

  8. Return statement - Wikipedia

    en.wikipedia.org/wiki/Return_statement

    In computer programming, a return statement causes execution to leave the current subroutine and resume at the point in the code immediately after the instruction which called the subroutine, known as its return address. The return address is saved by the calling routine, today usually on the process's call stack or in a register.

  9. Skeleton (computer programming) - Wikipedia

    en.wikipedia.org/.../Skeleton_(computer_programming)

    Polymorphism is an ideology that follows with the object oriented programming paradigm, where methods can be overridden or overloaded (methods with the same name in a child class which will take priority over a method written in a parent class). The definition of methods is based on a skeleton framework defined by the syntax of the language. [9]

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