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  2. Rule of product - Wikipedia

    en.wikipedia.org/wiki/Rule_of_product

    In combinatorics, the rule of product or multiplication principle is a basic counting principle (a.k.a. the fundamental principle of counting). Stated simply, it is the intuitive idea that if there are a ways of doing something and b ways of doing another thing, then there are a · b ways of performing both actions.

  3. Order of operations - Wikipedia

    en.wikipedia.org/wiki/Order_of_operations

    For example, multiplication is granted a higher precedence than addition, and it has been this way since the introduction of modern algebraic notation. [2] [3] Thus, in the expression 1 + 2 × 3, the multiplication is performed before addition, and the expression has the value 1 + (2 × 3) = 7, and not (1 + 2) × 3 = 9.

  4. Ordinal arithmetic - Wikipedia

    en.wikipedia.org/wiki/Ordinal_arithmetic

    In the mathematical field of set theory, ordinal arithmetic describes the three usual operations on ordinal numbers: addition, multiplication, and exponentiation.Each can be defined in essentially two different ways: either by constructing an explicit well-ordered set that represents the result of the operation or by using transfinite recursion.

  5. Combinatorial principles - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_principles

    The rule of sum is an intuitive principle stating that if there are a possible outcomes for an event (or ways to do something) and b possible outcomes for another event (or ways to do another thing), and the two events cannot both occur (or the two things can't both be done), then there are a + b total possible outcomes for the events (or total possible ways to do one of the things).

  6. Triple product rule - Wikipedia

    en.wikipedia.org/wiki/Triple_product_rule

    Suppose a function f(x, y, z) = 0, where x, y, and z are functions of each other. Write the total differentials of the variables = + = + Substitute dy into dx = [() + ()] + By using the chain rule one can show the coefficient of dx on the right hand side is equal to one, thus the coefficient of dz must be zero () + = Subtracting the second term and multiplying by its inverse gives the triple ...

  7. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    For 8-bit integers the table of quarter squares will have 2 9 −1=511 entries (one entry for the full range 0..510 of possible sums, the differences using only the first 256 entries in range 0..255) or 2 9 −1=511 entries (using for negative differences the technique of 2-complements and 9-bit masking, which avoids testing the sign of ...

  8. Product rule - Wikipedia

    en.wikipedia.org/wiki/Product_rule

    This, combined with the sum rule for derivatives, shows that differentiation is linear. The rule for integration by parts is derived from the product rule, as is (a weak version of) the quotient rule. (It is a "weak" version in that it does not prove that the quotient is differentiable but only says what its derivative is if it is differentiable.)

  9. Montgomery modular multiplication - Wikipedia

    en.wikipedia.org/wiki/Montgomery_modular...

    Such numbers are too large to be stored in a single machine word. Typically, the hardware performs multiplication mod some base B, so performing larger multiplications requires combining several small multiplications. The base B is typically 2 for microelectronic applications, 2 8 for 8-bit firmware, [4] or 2 32 or 2 64 for software applications.

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