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A default setting for all RPGs taking place in the world of King Arthur, Merlin and Morgan le Fay. Jakandor: Sword and sorcery: Island of Jakandor Advanced Dungeons & Dragons: Wizards of the Coast: 1997-1998 The setting was released in the form of three books, as part of the Advanced Dungeons & Dragons: Odyssey line. Uresia: anime fantasy ...
d20 system, modified (d20 Modern) Urban Arcana is a campaign setting for the d20 Modern roleplaying game that builds on a small campaign model included in the original rulebook. It adds much in the way of magic and monsters to the game, and contains rules for things such as playing Shadowkind characters.
Generic rule system, with supplements for fantasy, horror, pulp, science fiction, etc. Written by Shane Lacy Hensley: Scion: Hero: White Wolf Publishing: Modern day children of the gods Second Dawn: Sengoku: Gold Rush Games: Historical fantasy set in feudal Japan: The Shab-al-Hiri Roach: Bully Pulpit Games: 2005 1920s academic black comedy horror
d20 Modern has its own SRD, called the Modern System Reference Document (MSRD). The MSRD includes material from the d20 Modern Roleplaying Game, Urban Arcana Campaign Setting, d20 Menace Manual, and d20 Future. The MSRD can cover a wide variety of genres, but is intended for a modern-day, or in the case of the last of these, a futuristic setting.
d20 Modern is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supplements were released. The game is based on the d20 System and the Dungeons & Dragons 3rd Edition ruleset.
The Strange uses the Cypher System, developed for Numenera and is played primarily using a d20, but is used to determine if the player has beaten the difficulty of the task. The GM sets the initial difficulty and will relay that to the player prior to the roll to help them determine their course of action.
Beyond the Supernatural is implicitly set in the modern day, wherein magic and psychic powers are real and monsters and demonic cults exist, but out of the public eye. This, however, is not set in stone, and most of the character classes are flexible enough to account for variant settings or time periods.
Dark•Matter is a science fiction/conspiracy theory campaign setting set in the modern day. It was originally published in December 1999 by Wizards of the Coast as the second campaign setting for the Alternity science fiction role-playing game. [1] [2] It was written by Wolfgang Baur and Monte Cook.