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  2. 2020 in video games - Wikipedia

    en.wikipedia.org/wiki/2020_in_video_games

    Newzoo estimated the global market for video games in 2020 was $177.8 billion, a 23.1% increase from 2019, buoyed by the COVID-19 pandemic. As a result, Newzoo anticipated that the 2021 market will see a small decline as the world recovers from COVID-19 and spending on video games slows down, but otherwise the industry would remain on track to ...

  3. EGX (expo) - Wikipedia

    en.wikipedia.org/wiki/EGX_(expo)

    Three months later on 30 June 2020, it was announced that EGX 2020, which was originally going to take place from 17 to 20 September 2020, was also cancelled. On the same day, EGX announced that it was joining forces with PAX to hold a 9-day online event, which will take place from 12 to 20 September 2020, [ 20 ] a month later on 27 July 2020 ...

  4. Impact of the COVID-19 pandemic on the video game industry

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    EGX 2020, planned for 17–20 September 2020, was cancelled, though online events were held 12–20 September 2020. [52] MAGWest 2020 and 2021 were both held virtually. [53] TennoCon 2020 and 2021 were conducted virtually. [54] 2020 Gaming Community Expo scheduled for Orlando, Florida, in June was cancelled. The event moved online as a charity ...

  5. The Top Gaming Trends for 2021 (So Far) - AOL

    www.aol.com/top-gaming-trends-2021-far-150047108...

    The global games market revenue for 2020 was about $159.3 billion, with a 9.3% year-on-year increase.” ... “The global VR in gaming market size is expected to reach $92.31 billion by 2027 ...

  6. List of best-selling game consoles - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_game...

    2020 65.6 million [34] Family Computer/Nintendo Entertainment System: Home Nintendo: 1983 61.91 million [20] Xbox One: Home Microsoft: 2013 ~58 million [35] Super Famicom/Super Nintendo Entertainment System: Home Nintendo: 1990 49.1 million [20] Nintendo 64: Home Nintendo: 1996 32.93 million [20] Mega Drive/Genesis: Home Sega: 1988 30.75 ...

  7. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    In 2019, the online gaming market in India was estimated at ₹ 6,200 crore (US$730 million) with an estimated 300 million gamers, a 41.6% increase from 2018. [133] As of 2021, it is one of the top five mobile gaming markets in the world. The industry is projected to reach 510 million gamers by 2022. [citation needed]

  8. 20 Biggest Gaming Companies in the World - AOL

    www.aol.com/news/20-biggest-gaming-companies...

    In this article, we will discuss the 20 Biggest Gaming Companies in the World. If you want to skip our analysis of the gaming industry, go directly to the 5 Biggest Gaming Companies in the World.

  9. 2020s in video games - Wikipedia

    en.wikipedia.org/wiki/2020s_in_video_games

    The ninth generation of video game consoles has begun in the 2020s, with the release of the Xbox Series X and Series S and PlayStation 5 in 2020. The ninth generation offers faster computation and graphics processors, support for real-time ray tracing graphics, [10] output for 4K resolution, and in some cases, 8K resolution, with rendering speeds targeting 60 frames per second (fps) or higher ...

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