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  2. 2020 in video games - Wikipedia

    en.wikipedia.org/wiki/2020_in_video_games

    Newzoo estimated the global market for video games in 2020 was $177.8 billion, a 23.1% increase from 2019, buoyed by the COVID-19 pandemic. As a result, Newzoo anticipated that the 2021 market will see a small decline as the world recovers from COVID-19 and spending on video games slows down, but otherwise the industry would remain on track to ...

  3. EGX (expo) - Wikipedia

    en.wikipedia.org/wiki/EGX_(expo)

    Three months later on 30 June 2020, it was announced that EGX 2020, which was originally going to take place from 17 to 20 September 2020, was also cancelled. On the same day, EGX announced that it was joining forces with PAX to hold a 9-day online event, which will take place from 12 to 20 September 2020, [ 20 ] a month later on 27 July 2020 ...

  4. List of esports leagues and tournaments - Wikipedia

    en.wikipedia.org/wiki/List_of_esports_leagues...

    2020–present Battle.net World Championship Series (BlizzCon) StarCraft II (SC2), World of Warcraft (WoW), Overwatch and Hearthstone world championship series run by Blizzard Entertainment: Worldwide: Call of Duty League: A Call of Duty franchised based league that is slated to begin in January 2020 replacing the Call of Duty World League.

  5. Impact of the COVID-19 pandemic on the video game industry

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    EGX 2020, planned for 17–20 September 2020, was cancelled, though online events were held 12–20 September 2020. [52] MAGWest 2020 and 2021 were both held virtually. [53] TennoCon 2020 and 2021 were conducted virtually. [54] 2020 Gaming Community Expo scheduled for Orlando, Florida, in June was cancelled. The event moved online as a charity ...

  6. The Top Gaming Trends for 2021 (So Far) - AOL

    www.aol.com/top-gaming-trends-2021-far-150047108...

    The global games market revenue for 2020 was about $159.3 billion, with a 9.3% year-on-year increase.” ... “The global VR in gaming market size is expected to reach $92.31 billion by 2027 ...

  7. 2020 League of Legends World Championship - Wikipedia

    en.wikipedia.org/wiki/2020_League_of_Legends...

    The 2020 League of Legends World Championship was an esports tournament for the multiplayer online battle arena video game League of Legends. It was the tenth iteration of the League of Legends World Championship , an annual international tournament organized by the game's developer, Riot Games .

  8. 20 Biggest Gaming Companies in the World - AOL

    www.aol.com/news/20-biggest-gaming-companies...

    17. NEXON Co., Ltd. (NEXOF) 2021 annual revenue: $2.54 billion. NEXON Co., Ltd. (NEXOF) is a world-leading gaming company involved in the production and development of services for PC and mobile ...

  9. World Cyber Games - Wikipedia

    en.wikipedia.org/wiki/World_Cyber_Games

    World Cyber Games is one of the largest global esports tournaments, with divisions in various countries. [1] The World Cyber Games, created by International Cyber Marketing CEO Yoosup Oh and backed financially by Samsung, was considered the e-sports Olympics; [2] [3] events included an official opening ceremony, and players from various countries competing for gold, silver and bronze medals.