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  2. Elo rating system - Wikipedia

    en.wikipedia.org/wiki/Elo_rating_system

    The Elo rating system has also been noted in dating apps, such as in the matchmaking app Tinder, which uses a variant of the Elo rating system. [84] The YouTuber Marques Brownlee and his team used Elo rating system when they let people to vote between digital photos taken with different smartphone models launched in 2022. [85]

  3. Glicko rating system - Wikipedia

    en.wikipedia.org/wiki/Glicko_rating_system

    Mark Glickman created the Glicko rating system in 1995 as an improvement on the Elo rating system. [1]Both the Glicko and Glicko-2 rating systems are under public domain and have been implemented on game servers online like Counter-Strike: Global Offensive, Team Fortress 2, [2] Dota 2, [3] Guild Wars 2, [4] Splatoon 2, [5] Online-go.com, [6] Lichess and Chess.com.

  4. Reinforcement learning from human feedback - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning...

    Human feedback is commonly collected by prompting humans to rank instances of the agent's behavior. [15] [17] [18] These rankings can then be used to score outputs, for example, using the Elo rating system, which is an algorithm for calculating the relative skill levels of players in a game based only on the outcome of each game. [3]

  5. Bradley–Terry model - Wikipedia

    en.wikipedia.org/wiki/Bradley–Terry_model

    The model is named after Ralph A. Bradley and Milton E. Terry, [3] who presented it in 1952, [4] although it had already been studied by Ernst Zermelo in the 1920s. [1] [5] [6] Applications of the model include the ranking of competitors in sports, chess, and other competitions, [7] the ranking of products in paired comparison surveys of consumer choice, analysis of dominance hierarchies ...

  6. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    After four hours of training, DeepMind estimated AlphaZero was playing chess at a higher Elo rating than Stockfish 8; after nine hours of training, the algorithm defeated Stockfish 8 in a time-controlled 100-game tournament (28 wins, 0 losses, and 72 draws). [2] [3] [4] The trained algorithm played on a single machine with four TPUs.

  7. Skill-based matchmaking - Wikipedia

    en.wikipedia.org/wiki/Skill-based_matchmaking

    The skill rating of a player is their ability to win a match based on aggregate data. Various models have emerged to achieve this. Mark Glickman implemented skill volatility into the Glicko rating system. [11] In 2008, researchers at Microsoft extended TrueSkill for two-player games by describing a number for a player's ability to force draws. [12]

  8. Neural scaling law - Wikipedia

    en.wikipedia.org/wiki/Neural_scaling_law

    The Elo rating of various AlphaZero agents trained to play the board game of Hex at varying train-time and test-time compute. Other than scaling up training compute, one can also scale up inference compute. As an example, the Elo rating of AlphaGo improves steadily as it is allowed to spend more time on its Monte Carlo Tree Search per play. [24]:

  9. Codeforces - Wikipedia

    en.wikipedia.org/wiki/Codeforces

    Contestants are rated by a system similar to Elo rating system.There are usually no prizes for winners, though several times a year special contests are held, in which top-performing contestants receive T-shirts.