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The games and learning research world studies how new digital media tools shift the topic of education research from recalling and repeating information to being able to find it, evaluate it and use it compellingly at the right time and in the right context. Games and learning research explores how games and game communities can lead to 21st ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
[11] Quests are designed as extended assignments that encourage students to engage deeply with specific topics, often involving research, collaborative writing, or creative problem-solving. [11] These tasks enable students to develop essential research and collaborative skills, which are critical for academic success and professional growth. [ 11 ]
This jeopardizes the future of their educational achievement. According to several studies, the educational outcome gap is closely related to the access and quality of education in the early years of childhood development. This is especially important in the context of providing more educational opportunities to children that come from economically
A study at MIT Sloan found that ideation games helped participants generate more and better ideas, and compared it to gauging the influence of academic papers by the numbers of citations received in subsequent research. [68] Incorporating game mechanics such as leaderboards and rewards in these platforms can further encourage participation and ...
Author profiling techniques are used to study traditional media and literature to identify the writing style of various authors as well as their written topics of content. Author profiling for literature is also been done to deduce the social networks of authors and their literary influence based on their bibliographic records of co-authorship.
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A serious game or applied game is a game designed for a primary purpose other than pure entertainment. [1] The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, politics and art. [ 2 ]