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In contrast, by the Lindemann–Weierstrass theorem, the sine or cosine of any non-zero algebraic number is always transcendental. [4] The real part of any root of unity is a trigonometric number. By Niven's theorem, the only rational trigonometric numbers are 0, 1, −1, 1/2, and −1/2. [5]
A formula for computing the trigonometric identities for the one-third angle exists, but it requires finding the zeroes of the cubic equation 4x 3 − 3x + d = 0, where is the value of the cosine function at the one-third angle and d is the known value of the cosine function at
The formula is given in verses 17–19, chapter VII, Mahabhaskariya of Bhāskara I. A translation of the verses is given below: [3] (Now) I briefly state the rule (for finding the bhujaphala and the kotiphala, etc.) without making use of the Rsine-differences 225, etc. Subtract the degrees of a bhuja (or koti) from the degrees of a half circle (that is, 180 degrees).
The formulas for addition and subtraction involving a small angle may be used for interpolating between trigonometric table values: Example: sin(0.755) = (+) + () + () where the values for sin(0.75) and cos(0.75) are obtained from trigonometric table. The result is accurate to the four digits given.
In trigonometry, the law of sines, sine law, sine formula, or sine rule is an equation relating the lengths of the sides of any triangle to the sines of its angles. According to the law, = = =, where a, b, and c are the lengths of the sides of a triangle, and α, β, and γ are the opposite angles (see figure 2), while R is the radius of the triangle's circumcircle.
Abu al-Wafa had sine tables in 0.25° increments, to 8 decimal places of accuracy, and accurate tables of tangent values. [16] He also made important innovations in spherical trigonometry [ 17 ] [ 18 ] [ 19 ] The Persian polymath Nasir al-Din al-Tusi has been described as the creator of trigonometry as a mathematical discipline in its own right.
These two starting trigonometric values are usually computed using existing library functions (but could also be found e.g. by employing Newton's method in the complex plane to solve for the primitive root of z N − 1). This method would produce an exact table in exact arithmetic, but has errors in finite-precision floating-point arithmetic
A common programming optimization, used especially in 3D graphics, is to pre-calculate a table of sine values, for example one value per degree, then for values in-between pick the closest pre-calculated value, or linearly interpolate between the 2 closest values to approximate it. This allows results to be looked up from a table rather than ...