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  2. Cyberpsychology, Behavior, and Social Networking - Wikipedia

    en.wikipedia.org/wiki/Cyberpsychology,_Behavior...

    It was established in 1998 as CyberPsychology & Behavior, obtaining its current name in 2010. [1] It is published by Mary Ann Liebert, Inc. and the editor-in-chief is Brenda K. Wiederhold (Scripps Memorial Hospital). According to the Journal Citation Reports, the journal has a 2020 impact factor of 4.157. [2]

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  4. Social media and psychology - Wikipedia

    en.wikipedia.org/wiki/Social_media_and_psychology

    This has led them to be more negatively affected by social media and to lash out using the device. According to the study done in Italy with students that were 11, 13, and 15 years old, “Girls reported higher cyber-victimization and problematic social media usage than boys (9.1% vs 6.0% and 10.2% vs 6.1%, respectively)."

  5. Cyberpsychology - Wikipedia

    en.wikipedia.org/wiki/Cyberpsychology

    Cyberpsychology is a broadly used term for inter-disciplinary research that commonly describes how humans interact with others over technology, how human behavior and psychological states are affected by technology, and how technology can be optimally developed for human needs. [2]

  6. What is ‘brain rot’? The science behind what too much ...

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    Scrolling on social media is also a way to "disassociate" and give the brain a rest after a long day, Bobinet said. This is an "avoidance behavior," which the habenula controls.

  7. Depression could be prevented with specific daily step count ...

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    Getting a certain number of daily steps has long been known to boost overall health — and now a new study has pinpointed how many you need to keep depression at bay.. A research team led by ...

  8. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    One such study produced data that indicated that boys who spend less than 1.5 hours on the television and playing video games, were 75.4% less likely to be overweight than those who spend more than 1.5 hours. [31] A study conducted in 2011 formalized the association of video game play and an increase in food intake in teens.

  9. Moral Injury: The Grunts - The Huffington Post

    projects.huffingtonpost.com/moral-injury/the...

    Can we imagine ourselves back on that awful day in the summer of 2010, in the hot firefight that went on for nine hours? Men frenzied with exhaustion and reckless exuberance, eyes and throats burning from dust and smoke, in a battle that erupted after Taliban insurgents castrated a young boy in the village, knowing his family would summon nearby Marines for help and the Marines would come ...