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Call of Duty: World at War – Final Fronts is a first-person shooter video game for the PlayStation 2 console, released in November 2008. [4] It is the counterpart to Call of Duty: World at War and features 13 missions in total, set in World War II .
Call of Duty: Warzone; Call of Duty: Warzone Mobile; Call of Duty: World at War; Call of Duty: World at War (Nintendo DS) Call of Duty: World at War – Final Fronts; Call of Duty: World at War – Zombies; Call of Duty: WWII
Call of Duty: World at War – Final Fronts is the PlayStation 2 adaptation of Call of Duty: World at War. Developed by Rebellion Developments , Final Fronts features three campaigns involving the U.S. fighting in the Pacific theater , the Battle of the Bulge , and the British advancing on the Rhine River into Germany.
The music for Call of Duty: World at War was composed by Sean Murray. He had worked with Brian Tuey, Treyarch's audio director, on True Crime: New York City, the sequel to the first True Crime: Streets of LA. Murray said Tuey "knew I would bring a fresh approach to Call of Duty: World at War". Adam Levenson, the audio director of Activision ...
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The free-to-play game featured some of the same multiplayer modes as previous games in the series, but with several notable changes. The game offered "Hero Ops" single-player missions, a cooperative survival mode, as well as a special mode called "Cyborgs", which replaced the franchise's popular zombie-survival mode.
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Call of Duty: World at War is a video game on several platforms: Call of Duty: World at War for the PC, PlayStation 3, Wii and Xbox 360; Call of Duty: World at War – Zombies for the iPhone; Call of Duty: World at War – Final Fronts for the PlayStation 2; Call of Duty: World at War (Nintendo DS) for the Nintendo DS