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Need for Speed (NFS) is a racing game franchise published by Electronic Arts and currently developed by Criterion Games (the developers of the Burnout series). [1] The series generally centers around illegal street racing, and tasks players to complete various types of races while evading the local law enforcement in police pursuits.
The first gameplay footage of the pre-alpha build for Need for Speed was revealed at EA's press conference at E3 on June 15, 2015. The E3 presentation shows a part of the story, followed by the customization of a Subaru BRZ which showed the new and improved customization system, and the 'action camera' which was later revealed to be one of the five different camera angles.
Need for Speed: Most Wanted [a] is a 2012 racing game developed by Criterion Games and published by Electronic Arts. Most Wanted is the nineteenth title in the Need for Speed series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America in 2012.
By July 1992, implementation practice had solved many shortcomings of NFS Version 2, leaving only lack of large file support (64-bit file sizes and offsets) a pressing issue. At the time of introduction of Version 3, vendor support for TCP as a transport-layer protocol began increasing.
Windows version developed by EA Canada, PlayStation version developed by Eden Games, and Game Boy Advance adaptation developed by Pocketeers. Also known as Need for Speed: Porsche 2000 in Europe, and Need for Speed: Porsche in Germany and Latin America. Last game in the saga to be released for a fifth-generation console.
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Need for Speed: No Limits has a heavy focus on street racing, [1] vehicle customization, and avoiding the police. [2] [4]The player must race in "Campaign races" (which is considered the game's story mode), "Car Series races" (where only certain cars may participate to win in-game rewards) and "Rival Races", which are ghost-based multiplayer races.
The Need for Speed is a 1994 racing game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts for 3DO.It was later ported to other platforms with additional tracks and cars, including to MS-DOS, PlayStation, Sega Saturn, and Microsoft Windows in 1996, on which it was subtitled SE (Special Edition).