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A POV shot need not be the strict point-of-view of an actual single character in a film. Sometimes the point-of-view shot is taken over the shoulder of the character (third person), who remains visible on the screen. Sometimes a POV shot is "shared" ("dual" or "triple"), i.e. it represents the joint POV of two (or more) characters.
There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control.
Third person (grammar), a point of view (in English, he, she, it, and they) Illeism, the act of referring to oneself in the third person; Third-person narrative, a perspective in plays, storytelling, or movies; Third-person view, a point of view in video games where the camera is positioned above the player character or characters
Each of these sources provides different accounts of the same event, from the point of view of various first-person narrators. There can also be multiple co-principal characters as narrator, such as in Robert A. Heinlein's The Number of the Beast. The first chapter introduces four characters, including the initial narrator, who is named at the ...
Third-person shooter (TPS) is a genre of 3D action video game in which the player character is visible on-screen, and the gameplay consists primarily of shooting. Legend [ edit ]
The over-the-shoulder camera angle is also simulated in third-person shooter video gaming. [21] Within this category of 3D gaming the player’s avatar is visible on screen, as opposed to a first-person shooter game that centres the weapon in the frame and adopts a Point-of-view immersive angle. [22]
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This category contains articles about novels which use a third-person narrative structure; a mode of storytelling in which the narration refers to all characters with third person pronouns like he, she, or they, and never first- or second-person pronouns. The narrator can be omniscient or limited