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  2. Typographic alignment - Wikipedia

    en.wikipedia.org/wiki/Typographic_alignment

    In English and most European languages where words are read left-to-right, text is usually aligned "flush left", [1] meaning that the text of a paragraph is aligned on the left-hand side with the right-hand side ragged. This is the default style of text alignment on the World Wide Web for left-to-right text. [2] Quotations are often indented ...

  3. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Comparison of several types of graphical projection, including elevation and plan views. To render each such picture, a ray of sight (also called a projection line, projection ray or line of sight) towards the object is chosen, which determines on the object various points of interest (for instance, the points that are visible when looking at the object along the ray of sight); those points of ...

  4. Grid (graphic design) - Wikipedia

    en.wikipedia.org/wiki/Grid_(graphic_design)

    The grid serves as an armature or framework on which a designer can organize graphic elements (images, glyphs, paragraphs, etc.) in a rational, easy-to-absorb manner. A grid can be used to organize graphic elements in relation to a page, in relation to other graphic elements on the page, or relation to other parts of the same graphic element or ...

  5. Box-drawing characters - Wikipedia

    en.wikipedia.org/wiki/Box-drawing_characters

    These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment. Box-drawing characters therefore typically only work well with monospaced fonts .

  6. Page layout - Wikipedia

    en.wikipedia.org/wiki/Page_layout

    In either case, the element of motion makes it a dynamic layout, but one that warrants motion graphic design more than static graphic design or interactive design. Electronic pages may utilize both static and dynamic layout features by dividing the pages or by combining the effects.

  7. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [citation needed] [dubious – discuss] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye.

  8. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    And, while the depth confusion problems of parallel projection can sometimes be a problem, good game and level design can alleviate this. Further, though not limited strictly to isometric video game graphics, pre-rendered 2D graphics can possess a higher fidelity and use more advanced graphical techniques than may be possible on commonly ...

  9. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    The black dimensions are the true lengths as found in an orthographic projection. The red dimensions are used when drawing with the isometric drawing method. The same 3D shapes drawn in isometric projection would appear smaller; an isometric projection will show the object's sides foreshortened, by approximately 80%.

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