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The characteristic 5-cell of the 4-cube is a fundamental region of the tesseract's defining symmetry group, the group which generates the B 4 polytopes. The tesseract's characteristic simplex directly generates the tesseract through the actions of the group, by reflecting itself in its own bounding facets (its mirror walls ).
It is a part of an infinite hypercube family. The dual of a 5-cube is the 5-orthoplex, of the infinite family of orthoplexes.. Applying an alternation operation, deleting alternating vertices of the 5-cube, creates another uniform 5-polytope, called a 5-demicube, which is also part of an infinite family called the demihypercubes.
In geometry, a hypercube is an n-dimensional analogue of a square (n = 2) and a cube (n = 3); the special case for n = 4 is known as a tesseract.It is a closed, compact, convex figure whose 1-skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length.
With even cubes, there is considerable restriction, for only 00, o 2, e 4, o 6 and e 8 can be the last two digits of a perfect cube (where o stands for any odd digit and e for any even digit). Some cube numbers are also square numbers; for example, 64 is a square number (8 × 8) and a cube number (4 × 4 × 4) .
In geometry, a 6-cube is a six-dimensional hypercube with 64 vertices, 192 edges, 240 square faces, 160 cubic cells, 60 tesseract 4-faces, and 12 5-cube 5-faces. It has Schläfli symbol {4,3 4}, being composed of 3 5-cubes around each 4-face. It can be called a hexeract, a portmanteau of tesseract (the 4-cube) with hex for six (dimensions) in ...
The position of this cell is the extreme foreground of the 4th dimension beyond the position of the viewer's screen. 4-cube 3 4 virtual puzzle, rotated in the 4th dimension to show the colour of the hidden cell. 4-cube 3 4 virtual puzzle, rotated in normal 3D space. 4-cube 3 4 virtual puzzle, scrambled. 4-cube 2 4 virtual puzzle, one cubie is ...
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Hexahedron or Cube {4,3} (4.4.4) arccos (0) = π / 2 90° Octahedron {3,4} (3.3.3.3) arccos (- 1 / 3 ) 109.471° Dodecahedron {5,3} (5.5.5) arccos (- √ 5 / 5 ) 116.565° Icosahedron {3,5} (3.3.3.3.3) arccos (- √ 5 / 3 ) 138.190° Kepler–Poinsot solids (regular nonconvex) Small stellated dodecahedron { 5 / 2 ...