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Blur. (video game) Blur (stylized as blur) is a 2010 arcade-style racing video game for Microsoft Windows, PlayStation 3 and Xbox 360. It was developed by Bizarre Creations and published by Activision. Blur features a racing style that incorporates real world cars and locales with arcade style handling and vehicular combat.
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs such as a level editor. [1] The "engine" terminology is akin to the term "software engine" used more widely in the software industry. Game engine can also refer to the development software ...
Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [8] Users on the site can create projects on the website using a block-like interface. Scratch was conceived and designed through collaborative National Science Foundation ...
Blur Studio was founded in March 1995 [3] by David Stinnett, Tim Miller, and Cat Chapman. [4] Blur produced Xbox demo video Two to Tango for console's mascots Raven and Robot. [5] [6] [7] Sometime between 2001 and 2003, the studio took interest in The Lego Group's Bionicle theme and produced a short test pitch, under the title "Tahu Nuva vs Kohrak", but Lego had ultimately passed on the project.
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Branded colors include silver, gold, and grey. Blu-ray (Blu-ray Disc or BD) is a digital optical disc data storage format designed to supersede the DVD format. It was invented and developed in 2005 and released worldwide on June 20, 2006, capable of storing several hours of high-definition video (HDTV 720p and 1080p).
Smear frame. A sequence of five frames from The Dover Boys at Pimento University. Frames 2–4 are smear frames, those being elongated inbetweens. In animation, a smear frame is a frame used to simulate motion blur. Smear frames are used in between key frames. [1] This animation technique has been used since the 1940s. [1]
ScratchJr is a derivative of the Scratch language, which has been used by over 10 million people worldwide. Programming in Scratch requires basic reading skills, however, so the creators saw a need for another language which would provide a simplified way to learn programming at a younger age and without any reading or mathematics required.