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Venetian Blinds is a simulation video game developed by Activision co-founders David Crane and Bob Whitehead for the Atari 2600.The game simulates the raising and lowering of Venetian blinds on a window, and was facetiously presented as a technology demonstration of Whitehead's graphical programming technique of the same name, although it does not use the technique.
Various window blind styles. A window blind is a type of window covering. [1] There are many different kinds of window blinds which use a variety of control systems. A typical window blind is made up of several long horizontal or vertical slats of various types of hard material, including wood, plastic or metal which are held together by cords that run through the blind slats.
Hillarys is a manufacturer and retailer of made-to-measure window blinds, window shutters, curtains, and awnings. It sells via a network of self-employed advisers across Great Britain and Ireland. The company’s head office is in Nottingham, England, while manufacturing facilities are located in Nottingham and Washington, Tyne and Wear.
Metal lath and plaster walls can be twice as resistant to fire as drywall, and are capable of achieving a two-hour fire rating with a 2-inch-thick (5.1 cm) assembly. Two inches of plaster and lath can also achieve the same decibel rating as 4 + 7 ⁄ 8 inches (12 cm) of drywall. [15]
Source: "As the name implies the Venetian Blinds demo isn't a game, but a short program that simulates a pair of Venetian blinds!" (for what Venetian Blinds simulates); "We covered it with a venetian blind effect that animated up and down (complete with the stacking up of the slats as they were gathered up by the blind mechanism)."
Length: 43: 40: Label: Big Wheel Recreation: Producer: Paul Q. Kolderie: Piebald chronology; If It Weren't For Venetian Blinds, It Would Be Curtains For Us All (1999)
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