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  2. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is either caused by errors in data transmission, typically across wireless networks, [1] [2] or network congestion. [3]: 36 Packet loss is measured as a percentage of packets lost with respect to packets sent.

  3. Network congestion - Wikipedia

    en.wikipedia.org/wiki/Network_congestion

    Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. . Typical effects include queueing delay, packet loss or the blocking of new connectio

  4. Error concealment - Wikipedia

    en.wikipedia.org/wiki/Error_concealment

    When a packet is lost, rather than losing an entire set of data, small portions of several sets will be gone. At the receiving end, the message is then deinterleaved to reveal the original message with minimal loss. Transmission without interleaving:

  5. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput. When a router or switch is configured to use excessively large buffers, even very high-speed networks can become practically unusable for many interactive applications like voice over IP (VoIP), audio streaming , online ...

  6. TCP congestion control - Wikipedia

    en.wikipedia.org/wiki/TCP_congestion_control

    While most CCAs are loss-based, in that they rely on packet loss to detect congestion and lower rates of transmission, BBR, like TCP Vegas, is model-based. The algorithm uses the maximum bandwidth and round-trip time at which the network delivered the most recent flight of outbound data packets to build a model of the network.

  7. IP fragmentation - Wikipedia

    en.wikipedia.org/wiki/IP_fragmentation

    IP fragmentation can cause excessive retransmissions when fragments encounter packet loss and reliable protocols such as TCP must retransmit all of the fragments in order to recover from the loss of a single fragment. [5] Thus, senders typically use two approaches to decide the size of IP packets to send over the network.

  8. Ethernet flow control - Wikipedia

    en.wikipedia.org/wiki/Ethernet_flow_control

    However, blocking the sending link will cause all flows over that link to be delayed, even those that are not causing any congestion. This situation is a case of head-of-line (HOL) blocking , and can happen more often in core network switches due to the large numbers of flows generally being aggregated.

  9. Long-tail traffic - Wikipedia

    en.wikipedia.org/wiki/Long-tail_traffic

    Finally, is a theorized link layer cause which is predicated based on physics simulations of packet switching networks on simulated topologies. At a critical packet creation rate, the flow in a network becomes congested and exhibits 1/f noise and long-tail traffic characteristics.