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  2. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is either caused by errors in data transmission, typically across wireless networks, [1] [2] or network congestion. [3]: 36 Packet loss is measured as a percentage of packets lost with respect to packets sent.

  3. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput. When a router or switch is configured to use excessively large buffers, even very high-speed networks can become practically unusable for many interactive applications like voice over IP (VoIP), audio streaming , online ...

  4. Network congestion - Wikipedia

    en.wikipedia.org/wiki/Network_congestion

    Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. . Typical effects include queueing delay, packet loss or the blocking of new connectio

  5. Burst error - Wikipedia

    en.wikipedia.org/wiki/Burst_error

    The Gilbert-Elliott Model for Packet Loss in Real Time Services on the Internet at the Wayback Machine (archived 2020-07-29) A Markov-Based Channel Model Algorithm for Wireless Networks at the Wayback Machine (archived 2020-07-27) The two-state model for a fading channel

  6. Retransmission (data networks) - Wikipedia

    en.wikipedia.org/wiki/Retransmission_(data_networks)

    Retransmission, essentially identical with automatic repeat request (ARQ), is the resending of packets which have been either damaged or lost. Retransmission is one of the basic mechanisms used by protocols operating over a packet switched computer network to provide reliable communication (such as that provided by a reliable byte stream, for example TCP).

  7. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    This need to communicate causes a delay between the clients and the server, and is the fundamental cause behind lag. While there may be numerous underlying reasons for why a player experiences lag, most common reasons are poor connection between the client and server, or insufficient processing in either the client or the server. [2]

  8. Super Bowl 2025: Andy Reid addresses officials, says 'They ...

    www.aol.com/sports/super-bowl-2025-andy-reid...

    It's not just the Chiefs who aren't buying the narrative. "They don't get all the calls," former Giants quarterback Eli Manning told Yahoo Sports on Thursday.

  9. Explicit Congestion Notification - Wikipedia

    en.wikipedia.org/wiki/Explicit_Congestion...

    Routers treat the ECT(0) and ECT(1) codepoints as equivalent. If the packet traverses an active queue management (AQM) queue (e.g., a queue that uses random early detection (RED)) that is experiencing congestion and the corresponding router supports ECN, it may change the code point to CE instead of dropping the packet.