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The game's genre is "friendship adventures for girls", which Wired deemed to be a new game category created by Brenda Laurel, Purple Moon's co-founder. [1] The game's design was built on the notion of girls not wanting to play as a superhero, rather as a friend, experiencing real-life events, encounters, and emotions that they would understand. [1]
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Purple Moon was an American developer of girls' video games based in Mountain View, California. Its games were targeted at girls between the ages of 8 and 14. The company was founded by Brenda Laurel and others, and supported by Interval Research. [5] They debuted their first two games, Rockett's New School and Secret Paths in the Forest, in 1997
The ECNL is divided by age groups from U-13 through U-19, and into nine (girls') or ten (boys') regional conferences of nine to 16 clubs. Clubs play regular season matches within their conferences, and top teams and wildcards can qualify for a post-season national round-robin champions' league competition.
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The Imagine series of games allows players to take on the role of various occupations, such as a fashion designer, rock star, movie star or teacher. [1] Ubisoft became a leader in publishing "games for girls" for the Nintendo DS and Wii through the Imagine, Ener-G, and Petz series. [2] [3]
Enjoy a classic game of Hearts and watch out for the Queen of Spades! ... Play. Masque Publishing. Astral Gems Match. Play. ... Jelly Roll reveals his 'new goal' after losing more than 100 pounds.