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[1] [2] Armor Class (or AC): The difficulty to hit a specified target, abstracted from its dodging capacity and armor. [3] [4] "This term was inherited from a naval battle game". [3]: 203 Many role-playing games that came after Dungeons & Dragons have "abandoned the notion of defining defense as armor class". [3]: 54
A progress clock is a tabletop role-playing gamemaster (GM) tool for keeping track of ongoing events that cannot be handled within a single turn, such as the player characters' continuous headway toward defeating a challenge, the gradual approach of an enemy, or a time-limited window of opportunity. The GM draws a segmented circle to represent ...
[2] In 1995, Hogshead Publishing acquired the license to Warhammer Fantasy Roleplay and published an updated version of the series: [1] Shadows Over Bögenhafen, collecting The Enemy Within and the original Shadows Over Bögenhafen; Death on the Reik; Power Behind the Throne, including a new scenario by James Wallis; Something Rotten in Kislev
Death on the Reik is the third part of The Enemy Within campaign, and picks up where the previous supplement, Shadows over Bogenhafen, ends.The characters become river traders on the River Reik, the largest waterway in the Empire, [1] and must interact with various encounters such as pirates and mutants in order to follow the thread of the campaign adventure. [2]
Turn-based tactics is a video game genre. Chris Crawford, [1] Julian Gollop, Strategic Simulations, and Blue Byte developed early turn-based tactical games, [2] which were often inspired by traditional tactical wargames played on tabletops. [3]
Character death in an online game usually comes with a penalty (though some games remove it from PvP combat), so habitual PKers can find themselves ostracized by the local community. In some games a character will die many times and the player must often sacrifice some experience points (XP) or in-game currency to restore that character to life.
[2] Neither pen and paper nor a table are strictly necessary for a game to count as a TTRPG; rather, the terms pen-and-paper and tabletop are typically used to distinguish this format of RPG from role-playing video games or live action role-playing games. [2] Online play of TTRPGs through videoconferencing has become common since the COVID-19 ...
In the August 1981 edition of Dragon (Issue 52), John Sapienza noted that Basic Roleplaying was "not a fantasy role-playing game as such, but a handbook on how to role-play and a simple combat system to help the beginner get into the act." Despite this, Sapienza called it "one of the best introductions to the practical social interactions in ...