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Ray tracing (graphics) Appearance. hide. Not to be confused with Ray tracing (physics). This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. ( c.2008) In 3D computer graphics, ray tracing is a technique for modeling ...
v. t. e. Apple M1 is a series of ARM -based system-on-a-chip (SoC) designed by Apple Inc., part of the Apple silicon series, as a central processing unit (CPU) and graphics processing unit (GPU) for its Mac desktops and notebooks, and the iPad Pro and iPad Air tablets. [ 4] The M1 chip initiated Apple's third change to the instruction set ...
The GeForce 30 series is a suite of graphics processing units (GPUs) designed and marketed by Nvidia, succeeding the GeForce 20 series. The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [ 3] Through Nvidia RTX, hardware -enabled real ...
The MacBook Air is a line of Mac laptops made by Apple Inc. In 2020, Apple stopped using Intel processors in the Air and switched to using their own Apple silicon M-series chips. In the current product line, the MacBook Air is Apple's entry-level laptop, situated below the performance range MacBook Pro, and is currently sold with 13-inch and 15 ...
Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...
Support status. Supported. The GeForce 20 series is a family of graphics processing units developed by Nvidia. [ 8] Serving as the successor to the GeForce 10 series, [ 9] the line started shipping on September 20, 2018, [ 10] and after several editions, on July 2, 2019, the GeForce RTX Super line of cards was announced.
Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform. Measured in operations/s. Measured in operations/s. Vertex operations - The amount of geometry operations that can be processed on the vertex shaders in one second (only applies to Direct3D 9.0c and older GPUs).
developer .apple .com /metal /. Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS ...