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Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
History Content presents access to online resources including reviewed history websites, national resources for history teachers, analyses of textbook content by guest historians, and searchable databases of online history lectures and historic sites. Users can submit questions via the “Ask A Historian” feature.
Reacting games developed as a genre of experiential education games in the United States in the late 1990s from work done by Mark Carnes at Barnard College. [1] [2] The prototype for these games is the Reacting to the Past series originally published by Pearson-Longman and currently published by W. W. Norton & Company and the Reacting Consortium Press.
Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning.It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]
Students are ranked in their class based on their earned grade-point average (GPA), which is comparable to earning a high score in video games. [61] Students may also receive incentives, such as an honorable mention on the dean's list, the honor roll, and scholarships, which are equivalent to leveling-up a video game character or earning ...
An open textbook is a textbook licensed under an open license, and made available online to be freely used by students, teachers and members of the public.Many open textbooks are distributed in either print, e-book, or audio formats that may be downloaded or purchased at little or no cost.
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Open educational resources (OER) [1] are teaching, learning, and research materials intentionally created and licensed to be free for the end user to own, share, and in most cases, modify. [2] [3] The term "OER" describes publicly accessible materials and resources for any user to use, re-mix, improve, and redistribute under some licenses. [4]