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Final Fantasy XIII [b] is a 2009 role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360 consoles and later for Windows (in 2014). ). Released in Japan in December 2009 and international in March 2010, it is the thirteenth title in the mainline Final Fantas
The bundle includes an imprinted white 250 GB Xbox 360 Elite (Final Fantasy XIII imprinted where HDD size imprint goes), two white wireless controllers, a black wired headset, an Ethernet cable, a standard definition composite A/V cable, an additional faceplate with Final Fantasy XIII based artwork, a copy of the game, and exclusive ...
Final Fantasy XIII-2 [b] is a 2011 role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360.It was released in 2011 in Japan and 2012 in North America and PAL regions, and was ported to Windows in 2014.
Lightning Returns: Final Fantasy XIII [b] is a 2013 action role-playing game developed and published by Square Enix. A sequel to Final Fantasy XIII-2, it concludes the storyline of Final Fantasy XIII and forms part of the Fabula Nova Crystallis subseries. It was released in 2013 in Japan and 2014 in North America and the PAL regions.
2010 – Xbox 360 (Final Fantasy XIII Ultimate Hits International) [84] 2014 – PC 2015 – iOS, Android Notes: Part of the Fabula Nova Crystallis Final Fantasy subseries. [83] International version released in Japan for the Xbox 360 (2010, titled Final Fantasy XIII Ultimate Hits International). [84]
Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.
The first games announced for the series were Final Fantasy XIII, Final Fantasy XV (as Versus XIII), and Final Fantasy Type-0 (as Agito XIII). All three games went through delays. After Final Fantasy XIII and Type-0 ' s releases, their respective teams used ideas and concepts from development to create additional games. For later games, other ...
Reed also noted that because Final Fantasy XIII had been prioritized in Crystal Tools' development, the engine struggled with the open-world environments of Versus XIII. [19] Harris said that people had come to expect "pretty" graphics from Crystal Tools and that Final Fantasy XIV simultaneously "met and completely shattered" those expectations.