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  2. Tazti - Wikipedia

    en.wikipedia.org/wiki/Tazti

    Tazti is a speech recognition software package developed and sold by Voice Tech Group, Inc. for Windows personal computers. The most recent package is version 3.2, [1] which supports Windows 10, Windows 8.1, Windows 8 and Windows 7 [2] 64-bit editions. Earlier versions of Tazti supported Windows Vista and Windows XP. PC video game play by voice ...

  3. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  4. List of speech recognition software - Wikipedia

    en.wikipedia.org/wiki/List_of_speech_recognition...

    Tazti – Create speech command profiles to play PC games and control applications – programs. Create speech commands to open files, folders, webpages, applications. Windows 7, Windows 8 and Windows 8.1 versions. [5] Voice Finger – software that improves the Windows speech recognition system by adding several extensions to it. The software ...

  5. Microsoft Speech API - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Speech_API

    The Speech Application Programming Interface or SAPI is an API developed by Microsoft to allow the use of speech recognition and speech synthesis within Windows applications. To date, a number of versions of the API have been released, which have shipped either as part of a Speech SDK or as part of the Windows OS itself.

  6. Dragon NaturallySpeaking - Wikipedia

    en.wikipedia.org/wiki/Dragon_NaturallySpeaking

    Dragon NaturallySpeaking uses a minimal user interface. As an example, dictated words appear in a floating tooltip as they are spoken (though there is an option to suppress this display to increase speed), and when the speaker pauses, the program transcribes the words into the active window at the location of the cursor.

  7. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Chess is a turn-based strategy game that is considered a difficult AI problem due to the computational complexity of its board space. Similar strategy games are often solved with some form of a Minimax Tree Search. These types of AI agents have been known to beat professional human players, such as the historic 1997 Deep Blue versus Garry ...

  8. Windows Speech Recognition - Wikipedia

    en.wikipedia.org/wiki/Windows_Speech_Recognition

    A prototype speech recognition Aero Wizard in Windows Vista (then known as "Longhorn") build 4093.. At WinHEC 2002 Microsoft announced that Windows Vista (codenamed "Longhorn") would include advances in speech recognition and in features such as microphone array support [8] as part of an effort to "provide a consistent quality audio infrastructure for natural (continuous) speech recognition ...

  9. Computer Go - Wikipedia

    en.wikipedia.org/wiki/Computer_Go

    One traditional AI technique for creating game playing software is to use a minimax tree search. This involves playing out all hypothetical moves on the board up to a certain point, then using an evaluation function to estimate the value of that position for the current player. The move which leads to the best hypothetical board is selected ...

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