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  2. MSWLogo - Wikipedia

    en.wikipedia.org/wiki/MSWLogo

    MSWLogo is a programming language which is interpreted, based on the computer language Logo, with a graphical user interface (GUI) front end. George Mills developed it at the Massachusetts Institute of Technology (MIT). Its core is the same as UCBLogo by Brian Harvey. It is free and open-source software, with source code available, in Borland C++.

  3. Logo Software - Wikipedia

    en.wikipedia.org/wiki/Logo_Software

    Logo Software San. ve Tic. A.Ş. is a Turkish business software company based in Gebze, Kocaeli. The company was founded in 1984, and was officially established in 1986. [ 1 ] Logo Yazılım has more than 1,500 employees and over 1,000 business partners in 7 different locations in 4 different countries.

  4. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. [1] Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, [2] and derives from the Greek logos, meaning 'word' or 'thought'.

  5. Reallusion - Wikipedia

    en.wikipedia.org/wiki/Reallusion

    Reallusion Inc. is a computer software company that was founded in 1993 and established in Silicon Valley in 2000. The company specializes in integrating creative technologies with digital products. Its main product lines include iClone, Character Creator [1], and Cartoon Animator. [2]

  6. Figma - Wikipedia

    en.wikipedia.org/wiki/Figma

    Figma is a collaborative web application for interface design, with additional offline features enabled by desktop applications for macOS and Windows.The feature set of Figma focuses on user interface and user experience design, with an emphasis on real-time collaboration, [2] utilising a variety of vector graphics editor and prototyping tools.

  7. Procreate (software) - Wikipedia

    en.wikipedia.org/wiki/Procreate_(software)

    The Procreate interface displays a commissioned artwork by Ayan Nag. Procreate for iPad was first released in 2011 by the Tasmanian software company Savage Interactive. . After winning an Apple Design Award in June 2013, Savage launched Procreate 2 in conjunction with iOS 7, adding new features such as higher resolution capabilities and more brush op

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