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The numeric keypad found on the keyboard is also used as a game controller and can be found on a number of separate devices, most notably early consoles, usually attached to a joystick or a paddle. The keypad is a small grid of keys with at least the digits 0–9.
Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.
It has been used for business laptops, such as Acer's TravelMate, Dell's Latitude, HP's EliteBook and Lenovo's ThinkPad. The pointing stick senses applied force by using two pairs of resistive strain gauges. A pointing stick can be used by pushing with the fingers in the general direction the user wants the pointer to move.
Namco PlayStation games such as Tekken, Soul Edge and Namco Museum Encore are labelled as compatible with the peripheral. [3] It is also compatible with the PlayStation 3 upon use of a PS2 to PC USB adapter. Functionality was expanded on the PlayStation 3 upon the 2.0 firmware update.
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The X52 was one of Saitek's flagship products and features both a joystick and a throttle. The distinguishing feature of the X52 is the large backlit blue (or green, on an X52 Pro) LCD display on the throttle, which displays the mode it is configured, the name of the button being depressed and a chronograph function. [2]
The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during the fifth console generation that Nintendo announced it would integrate an analog stick into its iconic Nintendo 64 controller, a step which would pave the way for subsequent leading console manufacturers to follow suit.
Late European versions of the 2600 Jr. included the CX-78 joypad instead of CX40 joystick, the same controller used in the European Atari 7800. [2] The other main controller, the Atari CX30-04 paddle, is used for games based on one-dimensional movement. These included Pong, Breakout, and Circus Atari, among others. [3]: 59–60