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  2. Scale (ratio) - Wikipedia

    en.wikipedia.org/wiki/Scale_(ratio)

    Examples include a 3-dimensional scale model of a building or the scale drawings of the elevations or plans of a building. [1] In such cases the scale is dimensionless and exact throughout the model or drawing. The scale can be expressed in four ways: in words (a lexical scale), as a ratio, as a fraction and as a graphical (bar) scale.

  3. Mathematical visualization - Wikipedia

    en.wikipedia.org/wiki/Mathematical_visualization

    The Mandelbrot set, one of the most famous examples of mathematical visualization. Mathematical phenomena can be understood and explored via visualization. Classically, this consisted of two-dimensional drawings or building three-dimensional models (particularly plaster models in the 19th and early 20th century).

  4. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Isometric video game graphics are graphics employed in video games and pixel art that utilize a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional effect.

  5. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...

  6. Axonometric projection - Wikipedia

    en.wikipedia.org/wiki/Axonometric_projection

    With an axonometric projection, the scale of an object does not depend on its location (i.e., an object in the "foreground" has the same scale as an object in the "background"); consequently, such pictures look distorted, as human vision and photography use perspective projection, in which the perceived scale of an object depends on its ...

  7. List of historical video games - Wikipedia

    en.wikipedia.org/wiki/List_of_historical_video_games

    A turn-based grand strategy video game that allows players to build and lead a nation through an alternate history from Stone Age to Singularity Age. Millennia (video game) 2024: 10,000 BC – 2100s AD: A 4X turn-based strategy video game in which players lead their nation through 10 different ages, from Age of Stone to Age of Transcendence.

  8. The 74 spoke with researchers who hope games on popular platforms like Roblox can offer a cure for tests students find 'super boring.' Drawing on video games, educators land on unlikely idea ...

  9. Mathematics and art - Wikipedia

    en.wikipedia.org/wiki/Mathematics_and_art

    Mathematics in art: Albrecht Dürer's copper plate engraving Melencolia I, 1514. Mathematical references include a compass for geometry, a magic square and a truncated rhombohedron, while measurement is indicated by the scales and hourglass. [1] Wireframe drawing [2] of a vase as a solid of revolution [2] by Paolo Uccello. 15th century