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The component diagram extends the information given in a component notation element. One way of illustrating a component's provided and required interfaces is through a rectangular compartment attached to the component element. [3] Another accepted way of presenting the interfaces is the ball-and-socket graphic convention.
In diagrams, components are shown as a rectangle with the keyword «component». Optionally, in the right hand corner a component icon can be displayed. This is a rectangle with two smaller rectangles protruding from its left hand side. If the icon symbol is shown, the keyword «component» may be hidden as seen to the side. [1]
Supports following UML diagrams: Use case diagram, Sequence diagram, Collaboration diagram, Class diagram, Statechart diagram, Activity diagram, Component diagram, Deployment diagram and Package diagram Rational Rose XDE: No Unknown Unknown Unknown Unknown Unknown Unknown Rational Software Architect: Yes Yes Yes Unknown
Composite pattern in UML. Component. is the abstraction for all components, including composite ones; declares the interface for objects in the composition (optional) defines an interface for accessing a component's parent in the recursive structure, and implements it if that's appropriate; Leaf. represents leaf objects in the composition
The interface of a component is represented by one or several interface elements that the component provides. Components are used to show compiler and run-time dependencies, as well as interface and calling dependencies among software modules. They also show which components implement a specific class. Component diagram; Composite structure diagram
UML provides a standard notation for many types of diagrams which can be roughly divided into three main groups: behavior diagrams, interaction diagrams, and structure diagrams. The creation of UML was originally motivated by the desire to standardize the disparate notational systems and approaches to software design.
Larman states that "the critical design tool for software development is a mind well educated in design principles. It is not UML or any other technology." [3]: 272 Thus, the GRASP principles are really a mental toolset, a learning aid to help in the design of object-oriented software.
UModel is a UML (Unified Modeling Language) software modeling tool from Altova, the creator of XMLSpy. UModel supports all 14 UML 2 diagram types and adds a unique diagram for modeling XML Schemas in UML. UModel also supports SysML for embedded system developers, and business process modeling (BPMN notation) for enterprise analysts.