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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
Re-Logic is an American independent game developer and publisher based in Indiana in the USA. It was founded by Andrew Spinks in 2011. The company is best known for developing and publishing Terraria, a 2D action-adventure sandbox video game.
Edit-tricks are most useful when multiple tables must be changed, then the time needed to develop complex edit-patterns can be applied to each table. For each table, insert an alpha-prefix on each column (making each row-token "|-" to sort as column zero, like prefix "Row124col00"), then sort into a new file, and then de-prefix the column entries.
Width Width in pixels of the created image; the corresponding height is calculated automatically. Predefined values: 1–28 seats, 280px; 29–100 seats, 300px; over 101 seats, 350px.
Tide tables, sometimes called tide charts, are used for tidal prediction and show the daily times and levels of high and low tides, usually for a particular location. [1] Tide heights at intermediate times (between high and low water) can be approximated by using the rule of twelfths or more accurately calculated by using a published tidal ...
Mini-Map in the bottom right corner. A mini-map or minimap is a miniature map HUD element that is often placed at a screen corner in video games to help players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective in what details they display.
In cartography, an equivalent, authalic, or equal-area projection is a map projection that preserves relative area measure between any and all map regions. Equivalent projections are widely used for thematic maps showing scenario distribution such as population, farmland distribution, forested areas, and so forth, because an equal-area map does ...