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  2. Significant figures - Wikipedia

    en.wikipedia.org/wiki/Significant_figures

    Zeros between two significant non-zero digits are significant (significant trapped zeros). 101.12003 consists of eight significant figures if the resolution is to 0.00001. 125.340006 has seven significant figures if the resolution is to 0.0001: 1, 2, 5, 3, 4, 0, and 0. Zeros to the left of the first non-zero digit (leading zeros) are not ...

  3. On Numbers and Games - Wikipedia

    en.wikipedia.org/wiki/On_Numbers_and_Games

    The game {0|} is called 1, and the game {|0} is called -1. The game {0|0} is called * (star), and is the first game we find that is not a number. All numbers are positive, negative, or zero, and we say that a game is positive if Left has a winning strategy, negative if Right has a winning strategy, or zero if the second player has a winning ...

  4. JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective

    en.wikipedia.org/wiki/JumpStart_Adventures_5th...

    JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective covers curricula subjects such as art history, geography, math, language, science, and US History. Throughout the course of the game, which is set in the fictional city of Hooverville, the user must (while playing the role of female fifth grade detective Jo Hammet) thwart the schemes of the evil Dr. X, who is planning to destroy ...

  5. Ordinal arithmetic - Wikipedia

    en.wikipedia.org/wiki/Ordinal_arithmetic

    In the mathematical field of set theory, ordinal arithmetic describes the three usual operations on ordinal numbers: addition, multiplication, and exponentiation.Each can be defined in essentially two different ways: either by constructing an explicit well-ordered set that represents the result of the operation or by using transfinite recursion.

  6. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.

  7. Carry (arithmetic) - Wikipedia

    en.wikipedia.org/wiki/Carry_(arithmetic)

    In elementary arithmetic, a carry is a digit that is transferred from one column of digits to another column of more significant digits. It is part of the standard algorithm to add numbers together by starting with the rightmost digits and working to the left. For example, when 6 and 7 are added to make 13, the "3" is written to the same column ...

  8. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The mini-games consist of an obstacle course, category matching, a maze game, and a pinball game. In The ClueFinders Math Adventures , the game is set up similarly to Clue in that the central goal of each round is to identify three variables—who stole the treasure, which treasure they took, and where they hid it—based on clues.

  9. Order of operations - Wikipedia

    en.wikipedia.org/wiki/Order_of_operations

    For example, multiplication is granted a higher precedence than addition, and it has been this way since the introduction of modern algebraic notation. [2] [3] Thus, in the expression 1 + 2 × 3, the multiplication is performed before addition, and the expression has the value 1 + (2 × 3) = 7, and not (1 + 2) × 3 = 9.

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