Search results
Results from the WOW.Com Content Network
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.
The fourth game in the series, Driver: Parallel Lines, was released 14 March 2006 for PlayStation 2 and Xbox in the U.S., and 26 June 2007 for Windows and Wii in the U.S. Reflections intended Parallel Lines to "return the series to its roots" by focusing more on driving. The game differs greatly in other aspects from its predecessors, though ...
Racing Shareware 7–9 Dirt Bike 3D: Brad Quick 1999 Racing Shareware 8–9, 10.1 Dirt Bike 4: Brad Quick 1998 Racing Shareware 7–9 Disney's Toontown Online: Walt Disney Internet Group 2003 MMORPG Commercial Doc Clock: The Toasted Sandwich of Time: Stickmen Studios: 2011 Puzzle Commercial Doctor Who: Blood of the Cybermen: Sumo Digital 2010 ...
GameSpot's Erik Wolpaw was somewhat disappointed with the port, but this was negated because the original game was so strong: "Like many console-to-PC ports, Driver suffers from being translated verbatim and taking little advantage of the more powerful PC platform. However, Driver ' s core game design is so strikingly original and fun that it ...
This is a list of stereoscopic video games.The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. . Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D, DDD TriDef, Nvidia 3D Vision, 3DGM, and
The game received favorable reviews upon its release, with the exception of the Wii edition which received mixed reviews. A mini-comic series was released which provides plot details of the events between Driver 3 and San Francisco, with the game receiving a collector's edition that includes additional multiplayer vehicles and single-player events.
The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web.
On a case-by-case basis, they decided whether to reuse existing sounds or update them. The result was a combination of audio from various games; suspensions sounds were taken from Dirt 3, wind, gearbox and mechanical samples from Colin McRae Rally 2005, garage sounds from Race Driver: Grid, and music from Colin McRae Rally 04.