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The games of the series are noted for the strong AI. [4] [5] The games are set in the fantasy world of Etheria, and tend to be based around the traditional premise of good versus evil, with neutrality in between. Heroes on the side of good are the Sirian Knights, the mercantile Empires of Men, the elves and the dwarves.
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The Sword of Etheria [a] is an action role-playing game developed and published by Konami Computer Entertainment Tokyo. It was originally released on June 30, 2005 for PlayStation 2 as OZ ( オズ , Ozu ) ( Over Zenith ) in Japan, and as Chains of Power in Korea, followed by its release in Europe on February 24, 2006.
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On October 4, 2001, SSG announced that a sequel to Warlords Battlecry was in development and was at the stages of beta-testing. [5] The game was slated to feature a non-linear campaign [6] (as opposed to the linear, story-driven campaign of the game's predecessor [7]) and feature almost a hundred and forty different unit types (sixty of which would be brand new), twelve races (nine from the ...
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GameRankings, for example, shows an aggregate review score for the game of 70%, about ten percentage points lower than both Warlords III games. [2] One of the reasons this version was not as popular was due to the poor quality AI. [3] [4] The game was easily beaten on any difficulty when playing against computer players. The 1.04 patch fixed ...
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.