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Alice in the Country of Hearts; Alice in Wonderland (1985 video game) Alice in Wonderland (2000 video game) Alice in Wonderland (2010 video game) Alice no Paint Adventure; Alice: An Interactive Museum; Alice: Madness Returns; American McGee's Alice
Alice changes sizes throughout the game, which makes the platform gameplay feel different throughout the game. [2] Levels often deviate from the main platform areas and include other types of sections: one example is where Alice is placed in her miniature form into a bottle and must navigate rapids. [1] The game includes Game Boy Printer ...
Alice's Adventures in Wonderland (also known as Alice in Wonderland) is an 1865 English children's novel by Lewis Carroll, a mathematics don at the University of Oxford. It details the story of a girl named Alice who falls through a rabbit hole into a fantasy world of anthropomorphic creatures. It is seen as an example of the literary nonsense ...
Alice: Interactive Museum is a 1991 point-and-click adventure game, developed by Toshiba-EMI Ltd and directed by Haruhiko Shono.It uses elements and ideas inspired by Lewis Carroll's Alice's Adventures in Wonderland, and pioneered the use of pre-rendered 3D computer graphics, being released two years before 1993's highly notable The Journeyman Project and Myst.
Wonderland, published in 1990 by Virgin Games, is an interactive fiction game developed by Magnetic Scrolls based on Lewis Carroll's Alice in Wonderland. While playing as Alice, the player goes on a journey solving puzzles in order to find the way back home from Wonderland. With numerous locations to explore, the game introduced characters from ...
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Alice in Wonderland (French: Alice au pays des merveilles) is an action-adventure game developed by Étranges Libellules and published by Disney Interactive Studios for the Wii, Nintendo DS, Microsoft Windows and Zeebo. Based on the 2010 film of the same name, it was released on March 2, 2010. [5] The Wii, DS, and PC versions were released in ...
The game is directed towards children, and literacy in both Japanese and English is required to properly enjoy the story mode and to fully understand the rules. The three arcade games include painting the roses red, whacking characters from the story, and matching creatures like in the card game Concentration .