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Matt Jefferies designed the first of many starships named Enterprise in the Star Trek franchise.. Ship: USS Enterprise, NCC-1701 Introduction: Star Trek (1966–1969) The USS Enterprise, led by Captain James T. Kirk, is the main setting of the original Star Trek series and Star Trek: The Animated Series (1973–74). [1]
The Starfleet emblem as seen in the franchise. As early as 1964, Gene Roddenberry drafted a proposal for the science fiction series that would become Star Trek.Although he publicly marketed it as a Western in outer space—a so-called "Wagon Train to the stars"—he privately told friends that he was modeling it on Jonathan Swift's Gulliver's Travels, intending each episode to act on two ...
In the mid-1980s, he designed the look of animated computer displays for the USS Enterprise-A bridge in Star Trek IV: The Voyage Home. [1] This led to a staff position on Star Trek: The Next Generation in 1987 as a scenic artist, adding detail to set designs and props.
Designer John Eaves took inspiration for the Scimitar from the bird-of-prey created for Star Trek III (1984)—a ship originally designed with Romulans in mind. [59] The Enterprise, created for Star Trek: First Contact (1996), was designed by Eaves and Herman Zimmerman to appear sleeker and faster than its Next Generation predecessor. [60]
Star Trek: Starfleet Command is a computer game based on the table-top wargame Star Fleet Battles. It was developed by 14° East and Quicksilver Software and published by Interplay Entertainment. It was released in 1999 for Microsoft Windows. It simulates starship operations, ship-to-ship combat, and fleet warfare in the Star Trek universe.
Begin is a tactical starship simulator where the player commands a fleet of ships against an alien force. The game is set in the Star Trek universe. Players can play as the Federation, Klingon, Romulans or Orion Pirates. Various weapons and functions are included, such as phasers, photon torpedoes and tractor beams.
In 1983, he worked as an illustrator on The Last Starfighter, story-boarding visual effects sequences and developing texture maps for computer rendered space scenes. After Star Trek, as Scenic Artist on Steven Soderbergh's Solaris, Sternbach contributed control panel designs to the Prometheus station set and the Athena 7 ship cockpit and also ...