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  2. Video games in Indonesia - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Indonesia

    Video gaming in Indonesia is a growing sector, holding the 16th largest market in the world and about half of the Southeast Asian market in 2017. Over 40 million people in the country are active gamers, with mobile gaming being the dominant sector in terms of revenue.

  3. Indonesian Game Rating System - Wikipedia

    en.wikipedia.org/wiki/Indonesian_Game_Rating_System

    The Indonesian Game Rating System (IGRS) is a video game content rating system founded by the Indonesian Ministry of Communication and Informatics in 2016. [1] [2] There are 5 classifications of ratings based on the game content, which includes the use of alcohol, cigarettes, drugs, violence, blood, language, sexual content, etc. [3]

  4. Religion and video games - Wikipedia

    en.wikipedia.org/wiki/Religion_and_video_games

    Video game developers use religious and spiritual themes to involve the player more deeply in the game. [12] Video game developer Shigeru Miyamoto, who used to play outside as a child, used his experiences and memories of exploring the forest and discovering a Buddhist temple in the design of his video games. [13]

  5. Quraish (video game) - Wikipedia

    en.wikipedia.org/wiki/Quraish_(video_game)

    Quraish: The game (Arabic: قريش) is a 2005 real-time strategy 3D computer video game produced by Syrian video game production, Afkar Media. [1] It is the second Arabic language-based game and a third person strategy game based on the early battles of Islam, primarily focusing on the Rashidun Caliphate's successful campaigns against the Eastern Roman Empire and the Sassanid dynasty of Persia.

  6. Gaming in Islam - Wikipedia

    en.wikipedia.org/?title=Gaming_in_Islam&redirect=no

    Pages for logged out editors learn more. Contributions; Talk; Gaming in Islam

  7. Online game - Wikipedia

    en.wikipedia.org/wiki/Online_game

    An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. [1] Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). [2]

  8. Video game content rating system - Wikipedia

    en.wikipedia.org/wiki/Video_game_content_rating...

    An example of different rating systems on video game discs which is common practice in Europe and Australia. From top left to down right: the Russian video game rating system, the European PEGI system, the German USK, all sharing the same age classification on this example game.

  9. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Online gaming has drastically increased the scope and size of video game culture. Online gaming grew out of games on bulletin board systems and on college mainframes from the 1970s and 1980s. MUDs offered multiplayer competition and cooperation, but on a scope more geographically limited than on the Internet. The Internet allowed gamers from ...