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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.

  3. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.

  4. Double-elimination tournament - Wikipedia

    en.wikipedia.org/wiki/Double-elimination_tournament

    Many esports competitions, such as The International use a variation on the double-elimination format where, after the initial group stage, the first round of the L bracket begins pre-seeded with the lower-performing teams from said stage, rather than all teams starting in the W bracket. Additionally, the finals are a single series regardless ...

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    The phenomenon of being stuck at a lower rank than is reflective of the player's true skill level in competitive video games that utilize the Elo rating system which may occur for various reasons, usually due to unbalanced matchmaking (where the player may happen to have teammate/s of inferior skill). Quite often, Elo Hell is not real, and used ...

  6. Elo hell - Wikipedia

    en.wikipedia.org/wiki/Elo_hell

    Elo hell (also known as MMR hell) is a video gaming term used in MOBAs and other multiplayer online games with competitive modes. [1] It refers to portions of the matchmaking ranking spectrum where individual matches are of poor quality, and are often determined by factors such as poor team coordination which are perceived to be outside the individual player's control.

  7. Skill-based matchmaking - Wikipedia

    en.wikipedia.org/wiki/Skill-based_matchmaking

    Team-based, competitive games such as League of Legends (2009), Counter-Strike: Global Offensive (2012), Dota 2 (2013), and Overwatch (2016) benefit from skill-based matchmaking. In contrast, Call of Duty: Black Ops II (2012)—a game that primarily focuses on single-player accomplishments—does not benefit from skill-based matchmaking. [ 8 ]

  8. FunPlus Phoenix - Wikipedia

    en.wikipedia.org/wiki/FunPlus_Phoenix

    FunPlus Phoenix (FPX) is a Chinese professional esports organization owned by video game developer FunPlus.It has teams competing in League of Legends, Valorant, Counter-Strike: Global Offensive, Fortnite Battle Royale and PlayerUnknown's Battlegrounds.

  9. Amazon Luna - Wikipedia

    en.wikipedia.org/wiki/Amazon_Luna

    Amazon Luna is a cloud gaming platform developed and operated by Amazon. [1] [2] [3] The platform has integration with Twitch and is available on Windows, Mac, Amazon Fire TV, iOS (as a progressive web app) as well as Android.