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  2. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  3. Index of object-oriented programming articles - Wikipedia

    en.wikipedia.org/wiki/Index_of_object-oriented...

    Specification class, a class implementing abstract class; Stack-based memory allocation; Static method; Static typing, in contrast to dynamic typing; Strong and weak typing; Subclass (also called child class or derived class) Subclass coupling; SOLID; Substitutability, principle of; Subtype; Superclass (also called parent class or base class)

  4. List of CIL instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_CIL_instructions

    Add signed integer values with overflow check. Base instruction 0xD7 add.ovf.un: Add unsigned integer values with overflow check. Base instruction 0x5F and: Bitwise AND of two integral values, returns an integral value. Base instruction 0xFE 0x00 arglist: Return argument list handle for the current method. Base instruction 0x3B beq <int32 (target)>

  5. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    The object methods include access to the object state (via an implicit or explicit parameter that references the object) whereas class methods do not. If the language supports inheritance , a class can be defined based on another class with all of its state and behavior plus additional state and behavior that further specializes the class.

  6. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    Accessor methods are used to read the data values of an object. Mutator methods are used to modify the data of an object. Manager methods are used to initialize and destroy objects of a class, e.g. constructors and destructors. These methods provide an abstraction layer that facilitates encapsulation and modularity.

  7. Function overloading - Wikipedia

    en.wikipedia.org/wiki/Function_overloading

    In some programming languages, function overloading or method overloading is the ability to create multiple functions of the same name with different implementations. Calls to an overloaded function will run a specific implementation of that function appropriate to the context of the call, allowing one function call to perform different tasks ...

  8. Comparison of programming languages (object-oriented ...

    en.wikipedia.org/wiki/Comparison_of_programming...

    class name definition «inheriting from parentclass». «interfaces: interfaces.» method_and_field_declarations endclass. class name implementation. method_implementations endclass. interface name . members endinterface.

  9. Return statement - Wikipedia

    en.wikipedia.org/wiki/Return_statement

    In Perl, a return value or values of a subroutine can depend on the context in which it was called. The most fundamental distinction is a scalar context where the calling code expects one value, a list context where the calling code expects a list of values and a void context where the calling code doesn't expect any return value at all. A ...