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  2. Pythagorean expectation - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_expectation

    Pythagorean expectation is a sports analytics formula devised by Bill James to estimate the percentage of games a baseball team "should" have won based on the number of runs they scored and allowed. Comparing a team's actual and Pythagorean winning percentage can be used to make predictions and evaluate which teams are over-performing and under ...

  3. Batting park factor - Wikipedia

    en.wikipedia.org/wiki/Batting_Park_Factor

    The formula [1] most commonly used is: = (+ +) In this formula, all runs scored by or against a team at home (per game) are divided by all runs scored on the road (per game). Parks with a Park Factor over 100 are those where more overall runs are scored when the team is at home than are scored when the team is away.

  4. Runs created - Wikipedia

    en.wikipedia.org/wiki/Runs_created

    In the most basic runs created formula: = (+) + where H is hits, BB is base on balls, TB is total bases and AB is at-bats.. This can also be expressed as = = where OBP is on-base percentage, SLG is slugging average, AB is at-bats and TB is total bases, however OBP includes the hit-by-pitch while the previous RC formula does not.

  5. 68–95–99.7 rule - Wikipedia

    en.wikipedia.org/wiki/68–95–99.7_rule

    In statistics, the 68–95–99.7 rule, also known as the empirical rule, and sometimes abbreviated 3sr or 3 σ, is a shorthand used to remember the percentage of values that lie within an interval estimate in a normal distribution: approximately 68%, 95%, and 99.7% of the values lie within one, two, and three standard deviations of the mean ...

  6. Adjusted ERA+ - Wikipedia

    en.wikipedia.org/wiki/Adjusted_ERA+

    ERA+ is calculated as: + = Where ERA is the pitcher's ERA, lgERA is the average ERA of the league, and PF is the park factor of the pitcher in question.. This formula is now standard, [1] although Baseball-Reference.com briefly used a different formula which took values strictly between 0 and 200 instead of between 0 and infinity, but the current website shows values above 200 so it is clearly ...

  7. Log5 - Wikipedia

    en.wikipedia.org/wiki/Log5

    Log5 is a method of estimating the probability that team A will win a game against team B, based on the odds ratio between the estimated winning probability of Team A and Team B against a larger set of teams.

  8. Estimation - Wikipedia

    en.wikipedia.org/wiki/Estimation

    Estimation (or estimating) is the process of finding an estimate or approximation, which is a value that is usable for some purpose even if input data may be incomplete, uncertain, or unstable. The value is nonetheless usable because it is derived from the best information available. [ 1 ]

  9. Three-point estimation - Wikipedia

    en.wikipedia.org/wiki/Three-point_estimation

    These values are used to calculate an E value for the estimate and a standard deviation (SD) as L-estimators, where: E = (a + 4m + b) / 6 SD = (b − a) / 6. E is a weighted average which takes into account both the most optimistic and most pessimistic estimates provided. SD measures the variability or uncertainty in the estimate.

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