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The winning tile is from a replacement tile due to a Kong or a Bonus Tile Win by Double-Kong: 槓上槓 (gong3 soeng5gong3) 9 (8 bonus +1 from self-pick) Similar to 'Win by Kong', except that the tile used to make the Kong was itself an extra tile from declaring a Kong Heavenly Hand: 天糊 (tin1 wu4*2) 13: East wins with initial hand Earthly Hand
the wait for the inner side of outermost two simple tiles (i.e. 3 for 12 or 7 for 89) made into a shuntsu: tanki-machi (単騎待ち) the wait for another single tile (e.g. 1 for single 1, East for single East) made into a toitsu: shanpon-machi (双碰待ち) the wait for either tile in two toitsu (e.g. 1 or 2 for 1122) made into a kōtsu: 0 fu
In the traditional Hong Kong scoring system or the Cantonese scoring system, scoring tends to be low due to the few criteria used. The general scoring modifiers apply (see above), with the point translation function being a piecewise function: a constant amount is given for scoreless hands, and the score is doubled for each point (that is, an exponential function).
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Bonus tiles and a few other elements are not included in the minimum faan value a player needs to form a legal winning hand. For example, in a three faan minimum game, if a player has two faan points and one bonus point, the player has not met the proper requirements to win and will need to gain another faan point before calling a win. Though ...
A hand containing only pure-green tiles. This is exclusively the bamboo tiles of 2, 3, 4, 6 and 8, as well as the green dragon tiles. Many of the Japanese tile-sets color these specific tiles with just green, while all other tiles use another color (including the bamboo tiles of 1, 5, 7, and 9, which have red on them).
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