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The total-debt-to-total-assets ratio is one of many financial metrics used to measure a company’s performance. In this case, the ratio shows how much of a company’s operations are funded by debt.
Brazil is the 10th-largest video game market in the world as of 2022, and the largest in Latin America, with a revenue of 2.6 billion US dollars. [1] Video games were not permitted for import into Brazil until the 1990s, and were then heavily taxed as non-essential goods.
While the debt composition mirrors that of two decades ago, gross debt is nearly 20 percentage points higher at 77.8% of GDP in November, meaning debt servicing applies to a larger stockpile.
In 2016, in Argentina, Brazil, and Mexico alone, $4.1 billion was spent on video games. This is the second highest region in the world for video games. For phones, $1.4 billion will be reached by the end of 2017. [15] The gaming industry in Latin America is rapidly growing, with a growth of 10% year-over-year all the way through 2028.
All the ratios listed above can be written as industry averages (something) such as industry averages profitability ratio, represents for the average figures of profitability ratio for a certain industry. [18] Through compare those ratios of a business with the industry averages could obtain its position within the industry.
Investment banks in Brazil are focusing on debt issuance through the third quarter, an area that kept strong activity even with higher interest rates. Felipe Thut, director at Bradesco BBI, the ...
Pages in category "Video game news websites" The following 60 pages are in this category, out of 60 total. This list may not reflect recent changes. 0–9.
According to IDC, mobile game revenue shot up 32.8% to $99.9 billion in 2020, while digital PC and Mac game spending jumped 7.4% to 35.6 billion. Home console game spending, meanwhile, soared 33.9 ...