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Though std::string no longer uses it, many (perhaps most) alternative string libraries still implement copy-on-write strings. Some string implementations store 16-bit or 32-bit code points instead of bytes, this was intended to facilitate processing of Unicode text. [5]
Copy-on-write (COW), also called implicit sharing [1] or shadowing, [2] is a resource-management technique [3] used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared between programs until one tries to modify it.
The length of a string is the number of code units before the zero code unit. [1] The memory occupied by a string is always one more code unit than the length, as space is needed to store the zero terminator. Generally, the term string means a string where the code unit is of type char, which is exactly 8 bits on all modern machines.
For rope operations, the strings stored in nodes are assumed to be constant immutable objects in the typical nondestructive case, allowing for some copy-on-write behavior. Leaf nodes are usually implemented as basic fixed-length strings with a reference count attached for deallocation when no longer needed, although other garbage collection ...
find_character(string,char) returns integer Description Returns the position of the start of the first occurrence of the character char in string. If the character is not found most of these routines return an invalid index value – -1 where indexes are 0-based, 0 where they are 1-based – or some value to be interpreted as Boolean FALSE.
In computer science, string interning is a method of storing only one copy of each distinct string value, which must be immutable. [1] Interning strings makes some string processing tasks more time-efficient or space-efficient at the cost of requiring more time when the string is created or interned.
But it comes with a performance penalty for string literals, as std::string usually allocates memory dynamically, and must copy the C-style string literal to it at run time. Before C++11, there was no literal for C++ strings (C++11 allows "this is a C++ string"s with the s at the end of the literal), so the normal constructor syntax was used ...
Copy-and-paste programming, sometimes referred to as just pasting, is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence and ability to create abstractions.