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  2. Video game industry layoffs are a collision of trends [Video]

    www.aol.com/finance/video-game-industry-layoffs...

    According to IDC, mobile game revenue shot up 32.8% to $99.9 billion in 2020, while digital PC and Mac game spending jumped 7.4% to 35.6 billion. Home console game spending, meanwhile, soared 33.9 ...

  3. 2020s in video games - Wikipedia

    en.wikipedia.org/wiki/2020s_in_video_games

    The ninth generation of video game consoles has begun in the 2020s, with the release of the Xbox Series X and Series S and PlayStation 5 in 2020. The ninth generation offers faster computation and graphics processors, support for real-time ray tracing graphics, [9] output for 4K resolution, and in some cases, 8K resolution, with rendering speeds targeting 60 frames per second (fps) or higher. [10]

  4. Portal:Current events/Video gaming/In the news - Wikipedia

    en.wikipedia.org/wiki/Portal:Current_events/...

    October 17: United Front Games was shut down. September 28: Ubisoft acquired Ketchapp. September 15—18: Tokyo Game Show was held. List of games revealed include: The Great Ace Attorney 2, Earth Defense Force 2015, Berserk and the Band of the Hawk, Digimon World: Next Order (PS4), Musou Stars; September 13: Chris Metzen left Blizzard ...

  5. Category:2020s fads and trends - Wikipedia

    en.wikipedia.org/wiki/Category:2020s_fads_and_trends

    Help; Learn to edit; Community portal; Recent changes; Upload file; Special pages

  6. 2022 in video games - Wikipedia

    en.wikipedia.org/wiki/2022_in_video_games

    According to market research firm Newton, the global video game industry had total revenues of $184.4 billion, about a 4% decline year-to-year. Half of that was from mobile games, while console games, computer games, and browser games made up 28%, 21%, and 1% of the market, respectively. [10]

  7. List of emerging technologies - Wikipedia

    en.wikipedia.org/wiki/List_of_emerging_technologies

    Handheld game consoles, Mobile gaming, Real-time ray-tracing: Google Stadia, GeForce Now: Immersive virtual reality: Hypothetical, limited commercialization An artificial environment where the user feels just as immersed as they usually feel in conscious reality.

  8. Category:Video games set in the 2020s - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_set...

    War in Afghanistan (2001–2021) video games (9 P) Pages in category "Video games set in the 2020s" The following 18 pages are in this category, out of 18 total.

  9. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization, and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [1] The video game industry has grown from niche to ...

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