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1931 Splittertarnmuster (splinter pattern) first used for tents, then parachutists' jump smocks, and finally for infantry smocks. This is a list of military clothing camouflage patterns used for battledress.
The settings often use gold or precious stones. Rock crystal vessels often have ha pear-shaped body, beaked rim, and a handle, which originally had a vertical thumb piece that connected the rim of the ewer to the lower part of the body. The designs on the ewer go around the neck and down the body and onto its handle.
An armilla (plural armillae) was an armband awarded as a military decoration (donum militarium) to soldiers of ancient Rome for conspicuous gallantry. Legionary (citizen) soldiers and non-commissioned officers below the rank of centurion were eligible for this award, but non-citizen soldiers were not. [1]
Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. If the object has the same level of transparency everywhere, one can either use a solid-color alpha texture or an integer value.
An arm ring, also known as an armlet or an armband, is a band of metal, usually a precious metal, worn as jewelry or an ornament around the biceps of the upper arm. The arm ring is similar to a bracelet or bangle , though it must be shaped and sized to fit snugly to the upper arm.
The usekh broad collar was wrapped around and supported by the neck and shoulders. It is typically adorned with closely placed rows of colored stone beads, or it is made entirely of metal. The collars were connected with clasps of gold. [2] Over time, the broad collar went through many different variations of form.
Mosan armilla, enamelled gilt-copper, 1170s, now Germanisches Nationalmuseum.The pair in the Louvre is here The Monomachus Crown, possibly an armilla. An armill or armilla (from the Latin: armillae remains the plural of armilla) is a type of medieval bracelet, or armlet, normally in metal and worn in pairs, one for each arm.
A normal pointing to top right corner of the texture (1,1,0) is mapped to (255,255,128). Hence the top-right corner of an object is usually light yellow. The brightest part of a color map. A normal pointing to right of the texture (1,0,0) is mapped to (255,128,128). Hence the right edge of an object is usually light red.