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The main planning process within extreme programming is called the Planning Game. The game is a meeting that occurs once per iteration, typically once a week. The planning process is divided into two parts: Release Planning: This is focused on determining what requirements are included in which near-term releases, and when they should be ...
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, [1] [2] [3] it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.
You aren't gonna need it" [1] [2] (YAGNI) [3] is a principle which arose from extreme programming (XP) that states a programmer should not add functionality until deemed necessary. [4] Other forms of the phrase include "You aren't going to need it" (YAGTNI) [ 5 ] [ 6 ] and "You ain't gonna need it".
Development: With the planning and design in place, the development team begins the coding process. This phase involves writing , testing, and debugging the software code. Agile methodologies, such as scrum or kanban, are often employed to promote flexibility, collaboration, and iterative development.
As it is known, the software industry is a fast growing domain and in constant development and change. Despite the fact that there are plenty of methodologies and techniques used when it comes to project management, some new, and others that have been used for decades, extreme project management is one of the modern approaches to project management in this industry.
Kent Beck speaking in 2001. Kent Beck (born 1961) is an American software engineer and the creator of extreme programming, [1] a software development methodology that eschews rigid formal specification for a collaborative and iterative design process.
DSDM can be considered as part of a broad range of iterative and incremental development frameworks, especially those supporting agile and object-oriented methods. These include (but are not limited to) scrum, extreme programming (XP), disciplined agile delivery (DAD), and rational unified process (RUP).
Robert Cecil Martin (born 5 December 1952), colloquially called "Uncle Bob", [3] is an American software engineer, [2] instructor, and author. He is most recognized for promoting many software design principles and for being an author and signatory of the influential Agile Manifesto.
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