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  2. Extreme programming - Wikipedia

    en.wikipedia.org/wiki/Extreme_programming

    Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, [1] [2] [3] it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.

  3. Scrum (software development) - Wikipedia

    en.wikipedia.org/wiki/Scrum_(software_development)

    The scrum framework (PBI in the figure refers to product backlog item) The scrum process. A sprint (also known as a design sprint, iteration, or timebox) is a fixed period of time wherein team members work on a specific goal. Each sprint is normally between one week and one month, with two weeks being the most common. [3]

  4. Agile software development - Wikipedia

    en.wikipedia.org/wiki/Agile_software_development

    One of the differences between agile software development methods and waterfall is the approach to quality and testing. In the waterfall model, work moves through software development life cycle (SDLC) phases—with one phase being completed before another can start—hence the testing phase is separate and follows a build phase. In agile ...

  5. Big design up front - Wikipedia

    en.wikipedia.org/wiki/Big_Design_Up_Front

    However, several commentators [3] [4] [5] have argued that what Joel has called big design up front doesn't resemble the BDUF criticized by advocates of XP and other agile software development methodologies because he himself says his example was neither recognizably the full program design nor completed entirely upfront: [6]

  6. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    Extreme programming (XP) is an agile software development methodology used to implement software systems. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering. [1]

  7. Software development process - Wikipedia

    en.wikipedia.org/wiki/Software_development_process

    In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development.It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management.

  8. User story - Wikipedia

    en.wikipedia.org/wiki/User_story

    The Conversation is between the stakeholders (customers, users, developers, testers, etc.). It is verbal and often supplemented by documentation; The Confirmation ensures that the objectives of the conversation have been reached. 2001: The XP team at Connextra [6] in London devised the user story format and shared examples with others.

  9. Iterative and incremental development - Wikipedia

    en.wikipedia.org/wiki/Iterative_and_incremental...

    A simplified version of a typical iteration cycle in agile project management. The basic idea behind this method is to develop a system through repeated cycles (iterative) and in smaller portions at a time (incremental), allowing software developers to take advantage of what was learned during development of earlier parts or versions of the system.

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