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The rook (/ r ʊ k /; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may capture an enemy piece on its path; it may participate in castling. Each player starts the game with two rooks, one in each corner on their side of the board.
Siegbert Tarrasch. The Tarrasch rule is a general principle that applies in the majority of chess middlegames and endgames. Siegbert Tarrasch (1862–1934) stated the "rule" that rooks should be placed behind passed pawns – either the player's or the opponent's.
A rook moves as the rook in the tri-chess two-player game. (Namely, in six directions along horizontal ranks or oblique files.) A knight moves in the pattern: two steps as a bishop, then one step as a rook in an orthogonal direction. A knight leaps any intervening men. The chancellor moves as a rook and knight. The cardinal moves as a bishop ...
an extra rook is helpful in the "threshold" case, but not otherwise (because two rooks fighting against a queen benefit from the ability to defend each other, but minor pieces against a rook need a rook's help more than the rook needs the help of another rook);
The unicornio (the illustration on the medieval codex shows a rhinoceros's head) moves like a modern knight, before continuing diagonally outward any number of squares.(In H. J. R. Murray's translation, its first move is a non-capturing knight move, after which it acts as a bishop for the rest of the game.)
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
The rook, bishop, horse (knight) and king move as in orthodox chess. The movement through the center is illustrated by the figure. From the center, a rook and a bishop can reach any square on the board. A horse in the center can reach any square in the two inner rows (2 and 3). The rook is not allowed to do a "null move", i.e. to move 360 ...
The king can move and capture like a chess king or a chess knight. It can only capture pieces inside the 3×3 castle and cannot capture pieces on the wall. A rook moves like a rook in chess, and is unimpeded by castles or walls. If its move ends on a square in the enemy castle, it automatically promotes to a queen.
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