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The rook (/ r ʊ k /; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may capture an enemy piece on its path; it may participate in castling. Each player starts the game with two rooks, one in each corner on their side of the board.
A rook moves as the rook in the tri-chess two-player game. (Namely, in six directions along horizontal ranks or oblique files.) A knight moves in the pattern: two steps as a bishop, then one step as a rook in an orthogonal direction. A knight leaps any intervening men. The chancellor moves as a rook and knight. The cardinal moves as a bishop ...
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either white or black, and it can be one of six types: king, queen, rook, bishop, knight, or pawn. Chess sets generally come with sixteen pieces of each color.
The rook can block it, but as soon as the rook moves elsewhere, the pawn can advance. In addition, as the pawn advances, the space the rook can move to attack it continues to shrink, while the range of the white rook increases. Thus, a rook is better-placed behind one's own pawn.
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
In a few cases, the superior side gives up their rook in order to promote the pawn, resulting in a winning queen versus rook position (see Pawnless chess endgame § Queen versus rook). A rule of thumb (with exceptions) is: if the king on the side without the pawn can reach the queening square of the pawn, the game is a draw ; otherwise it is a ...
The Saavedra position has inspired many chess composers. There are only four pieces, yet there are both tricks and counter-tricks, challenging a composer's imagination as to just what might be achievable with a full set of pieces. [1] It is among a minority of positions where a king and a pawn can win against a king and a rook. [2]
The rook, bishop, horse (knight) and king move as in orthodox chess. The movement through the center is illustrated by the figure. From the center, a rook and a bishop can reach any square on the board. A horse in the center can reach any square in the two inner rows (2 and 3). The rook is not allowed to do a "null move", i.e. to move 360 ...